In the middle of combat, these can be hard to pull off. You see, the special moves are a lot like those in any fighting game, with a command to input to pull them off. There are also new combat moves to learn, and this is one of the issues I have found, sadly. For things like “Regain health on a finishing move” this is absolutely vital to do. There are a variety of moves to unlock, and if you put extra EXP into a skill that you already have unlocked, you can make it permanently unlocked for each subsequent level. The relic has another function, and this is to allow us to learn new moves by spending the EXP that we gain by defeating the enemies we meet. Eventually, as you age, the relic will begin to break down, and once it has completely broken, we can no longer be revived, left to start the section we died in again. As we age, we become more powerful, doing extra damage to the enemies, but we also get weaker in the sense that we don’t have as much health to burn it is very much a case of swings and roundabouts. You see, the relic that prevents us from dying does have a side effect – as we die and come back, we age a certain number of years. The really cool mechanic in Sifu comes into play when you are defeated, believe it or not. It is firmly rooted in real world fighting, and getting your hands on a weapon is just an excuse to unleash a whole new world of pain on the enemies. It is great to see that some of them are recognisable from the movie scene, like the centre line strikes of Wing Chun from the Ip Man films. I cannot stress enough how good the kung fu action in Sifu is, with absolutely brutal finishing moves to unleash. Luckily the camera is well up to the job, and as you keep practising, the combat will start to click and feel better, whilst the systems begin to make sense as you go about stringing together combos, kicking ass and taking names like Bruce Lee himself. Oh no – they all pile on and try to hit you at the same time, so you will need to develop eyes in the back of your head to keep them at bay. In fact, the combat is very difficult all the way through, mostly as it works like you would expect it to work in real life – enemies don’t queue up, waiting for their turn to attack you in an orderly fashion.
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